Monday, October 20, 2014

Graydon Parrish Finally at Kline Academy!!

Graydon Parrish's Munsell Color System Workshop 
was just...

A MIND-BLOWING
EXPERIENCE!!

Graydon Parrish

It was all about COLOR this weekend!

We hosted Graydon Parrish, a master realist painter living in Austin, Texas, for the Musell Color System Workshop over the weekend. He has remodeled color theories by Albert Munsell and Josef Albers to fit traditional painting methods, and this time, he applied the system to painting skin tones for this workshop at Kline Academy.
  



Munsell Color Theory is based on a three-dimensional model, in which each color is comprised of three attributes of hue (color itself), value (lightness/darkness) and chroma (color saturation/brilliance)
a three-dimensional model in which each color is comprised of three attributes of hue (color itself), value (lightness/darkness) and chroma (color saturation or brilliance) - See more at: http://munsell.com/about-munsell-color/how-color-notation-works/#sthash.F6m0O8nX.dpuf

is based on a three-dimensional model in which each color is comprised of three attributes of hue (color itself), value (lightness/darkness) and chroma (color saturation or brilliance) - See more at: http://munsell.com/about-munsell-color/how-color-notation-works/#sthash.F6m0O8nX.dpuf

At the Friday Demo Night, Parrish used the color scanner, which identifies the nearest color tone(!!), and created guests' skin tones. 

is based on a three-dimensional model in which each color is comprised of three attributes of hue (color itself), value (lightness/darkness) and chroma (color saturation or brilliance) - See more at: http://munsell.com/about-munsell-color/how-color-notation-works/#sthash.F6m0O8nX.dpuf
is based on a three-dimensional model in which each color is comprised of three attributes of hue (color itself), value (lightness/darkness) and chroma (color saturation or brilliance) - See more at: http://munsell.com/about-munsell-color/how-color-notation-works/#sthash.F6m0O8nX.dpuf






is based on a three-dimensional model in which each color is comprised of three attributes of hue (color itself), value (lightness/darkness) and chroma (color saturation or brilliance) - See more at: http://munsell.com/about-munsell-color/how-color-notation-works/#sthash.F6m0O8nX.dpuf
Titanium White, Ivory Black, Yellow Ochre, Permanent Alizarin Crimson, and Burnt Umber create hundreds of colors!






WOW!

 "What distinguishes my system is that I make strings of single chromas combined with single hues. I analyze what I am going to paint, find its notation, then mix up strings to cover the range. Reilly's method used cadmiums, way out of flesh range. A string of cad orange brought down with burnt umber/alizarin crimson shifts not only in value, but in hue and chroma as well, making it hard to predict. Reilly too recommended the addition of neutral greys to kill the chroma, but this causes the hues to shift as well. This is something Reilly never mentioned."

 - Graydon Parrish


Now you can't paint the same again!

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